When it comes to gamers, we love to throw out reasons why game A is better then game B. For fun, I talked to a friend about Guild Wars 2, and he talked about World of Warcraft. I simply asked this question: Why do you like the game?
His reply, "It's fun."
Now, that is good and all, but what exactly makes a game fun, and why should "It's fun." be the right answer? Does a game being fun, in your own opinion, make others want to get it? If you saw a commercial for a game, and a quoted review stated, "It's fun.", is that enough to make you go out and buy the game?
To me, the answer is no. When it comes to convincing me to want to get a game, I need more then just that basic, simple answer. Explain to me why it is fun, what makes the game fun? Give examples, and if I have questions, answer them. I don't need long, in depth details of the game, just give me more than just, "It's fun."
What is the game like? Tell me what, in your opinion, the top features are that really grabs you to play the game to justify it's "fun" factor. Maybe give some examples and compare it to a game that the person you are speaking to has maybe played in the past.
For example:
I find Guild Wars 2 to be something fresh when it comes to being an MMO. As much as it says that there are no "quests", there are quests like any other MMO, they are just hiding it, and feeding it to you differently than any other MMO out there. The combat is smooth, it almost feels like you are playing an action game. I find myself constantly pressing my auto attack because it feels as though if I press it more, I'll hit faster. Having a limited dodging system in an MMO changes how you approach boss fights, also no add on telling you when you should as well. When to dodge is based on watching and reading the boss' attacks. It can be punishing at times, but in the end, you feel great when the boss dies.
It's a small example based on my opinions about the game and a few examples. If the person you are speaking to is interested, he or she would want to know more, if not, oh well. You cant force a person into liking a game over others, everyone is entitled to their own opinion, and not every game is intriguing to others.
It's the same for if you find a game "not fun." Tell me why it isn't, most gamers like to listen to other people's opinions about a game, I know I do.
You don't want to be that guy that is caps lock raging saying game A is better than game B, honestly it doesn't help the game you are trying to promote. Just makes people think that caps lock is the main feature of it.
Daniel (GamingRaptor) O'Neal
Wednesday, October 3, 2012
Tuesday, October 2, 2012
Guild Wars 2: A Charr's Decisions and Impacts
WARNING: CONTAINS SOME SPOILERS FOR
CHARR STORY.
Lets just start off by saying, I love
the Charr race, the lore, the looks, the voices, everything about
them. I can go on, but this isn't about my love for Charr, this is
about the story levels 1-28.
When creating a Charr, you are asked
questions to start your own personal story, wanting you to feel
unique in your decisions. The ones that matter are as follows:
"I am proud to be _____ soldier."
Here, you will be choosing from the
three legions within the Black Citadel, changing the way your story
plays for the first story set.
Blood Legion: Under the command of
Tribune Rytlock Brimstone, known for their front line battlefield
combat.
Ash Legion: Under the command of
Tribune Torga Desertgrave, known for their spy, stealth, and
assassination tactics.
Iron Legion: Under the command of
Tribune Bhuer Goreblad, known for their overwhelming siege weaponry
development.
"I would die for my warband,
especially ____, my sparring partner."
This choice doesn't make a huge impact
on your story, so I wont be going into too much detail about this
one. You choose who will accompany you through out your personal
story. I like to choose the opposite of what profession I choose.
Ex. I'm ranged, I will choose a melee partner.
"They tell me the soldier that
sired me is a _____."
One of the bigger impacts on your
personal story, this will open a different set of personal story
quests.
Loyal soldier: Do I have to explain
this one? A respected soldier within the legions.
Sorcerous shaman: Since Flame Legion
shamans are hated within the citadel, your sire isn't trusted much at
all by the Charr.
Honorless Gladium: Your sire has no
warband, he turned his back on them, for this, the Charr have no
respect for him.
Now I have played through this story
line about four times already, once along side a friend, just to see
how different the choices were. I absolutely loved the story for
Charr, it had everything, showing that the Charr are far more than a
race of feral blood thirsty animals. They show emotions, they have
weaknesses, though well hidden, and they honor those who deserve to
be honored.
Fury of the Dead.
Where you start as a Charr, it is
basically a tutorial mission in which you push back the ascalonian
ghosts, leading up to a boss battle against Duke Barradin. Nothing
story changing about this quest.
For the Legion!
This is where it splits depending on
which legion you chose during the character creation. I will not go
into detail about what happens but here is what happens when it comes
to the decisions you will have to make, and the impact they will have
on your personal story.
Blood Legion
Ash Legion
Iron Legion
Chain of Command
The Tribune's Call Best Laid
Plans
Time for a Promotion
A Spy for a Spy
Scrapyard Dogs
Magic Users||The End of the Line
Spilled Blood||Iron Grip of the Legion Ghostbore Musket
Rage Suppression
The Flame Advances Test Your
Metal
Operation: Bulwark
Quick and Quiet Ghostbore Artillery||Deadly
Force
Bloodying The Past
Doesn't matter what Legion you chose,
what decision you made in your journey, it all leads to you being
handed over to Tribune Rytlock Brimstone for your sire choice quest
chain. At this point, I thought to myself, "Hmm, OK, maybe it
was like the tutorial when it comes to personal story quests."
Well, lets continue to find out.
Loyal Soldier
Honorless Gladium Sorcerous
Shaman
An Unusual Inheritance
AWOL Searching for
the Truth
Mired Deep
Follow the Trail Stoking
the Flame
Salvaging scrap||No Negotiations
Misplaced Faith A Fork in the Road
In
the Ruins Thicker Than Water||Dishonorable Discharge Sins
of the Father||Tribunes in Effigy
From Howl to Silence
Now
in part one of your personal story, there were no real consequences
when it came to the decisions you had to make, it all lead to the
same thing happening, just a different type of quest. Part two,
however, had a huge impact on what happened based on what you chose.
Though, if you chose loyal soldier as your sire, it's the same as
part one since your sire is dead.
Honorless
gladium and Sorcerous shaman, both decide the fait of your father,
which is amazing. It really made me think before making a decision.
But once again, it all leads to the same thing, but this time it gets
worse. What happens next with your father? Honorless Gladium, if you
helped him escape, ends with him leaving through the asura gate in
the Black Citadel, that's it, end of that. Part three I wont get too
much into but its the same thing. You make decisions, and it has no
consequences or huge impacts to the story as a whole. Was this
intended? I may just have thought that these decisions would make my
story way different than that of my friend, who played almost the
same path, with different choices. Everything ended up on the same
line, with no mention of the choices made. To me, it felt more like a
straight line that broke at some parts.
The
Charr story line was great, don't get me wrong, I enjoyed every bit
of it. But I didn't feel any change when it came to the decisions I
made, no real feeling of, "did I make the right choice?".
It was all ignored, and shrugged off in the end. Anyway, just my
thoughts on the story of Charr as a whole in Guild Wars 2. Will have
to write up my opinions on the rest of the story another time.
TL;DR:
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Daniel
(GamingRaptor) O' Neal
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